It's the game designer - ThatOwlGuy

Character Creation


Character Creation

* = Required for play
If something isn’t required, it might still be important, but don’t fret. It can probably be done later.

Name*

Name your Character.

Attributes*

By default, all of your ATTRIBUTES are set to +0. You can increase any 1 ATTRIBUTE by 1 if you subtract 1 point from another. You can increase any ATTRIBUTE this way up to +2, but there is no limit to how low you can drop an ATTRIBUTE (so be careful). At the end of character creation, your starting ATTRIBUTES should average out to 0.

XP *

Now there are no levels in Adventum, but there are experience points (or XP). You gain XP through SNAGGED or FAILED rolls, fulfilling your MOTIVATION, and INVOKING RELATIONSHIPS. Every new character gets 25 XP by default to start with, and you can spend XP on…

Talents

TALENTS cost 10 XP each and offer your character discounts on SKILLS that share a tag with it. For example, the “Disciplined” TALENT has the MARTIAL tag. So if your character buys “Disciplined”, every SKILL with the MARTIAL tag will cost half its usual XP cost.

You can’t stack discounts from TALENTS, but buying more of them gives will give you a wider pool of discounted SKILLS.

You can look at TALENTS here.

Skill Up!’s

You can adjust your stats yourself when making a new character but you can only add +2 max and you have to subtract from other ATTRIBUTES to do so. Luckily, you can buy SKILL UP!’s to increase your ATTRIBUTES beyond +2 (and without subtracting from other skills). The higher you’re increasing an ATTRIBUTE, the more expensive the increase, and increasing an ATTRIBUTE from 0 starts at 10 XP.

You can spend XP on SKILL UP!’s to increase ATTRIBUTES but not on ATTRIBUTES directly

You can look at SKILL UP’s! here.

Skills

Over the course of an adventure, your character can earn up to 200 XP. Any SKILL can be bought at and there is over 1600 XP worth of SKILLS that span 5 Tiers. Each successive tier’s SKILLS cost more than the last so make sure to take advantage of TALENTS for discounts!

You can look at SKILLS here.

HP *

Your character’s default Max HP is 10, but it can be increased with purchased SKILLs.

Starting Equipment *

By default your character has clothes, a bag to carry items, and 3 items from the starter items list. Any additional possessions need to be brought up and approved by the AL.

Description

Your look, your vibe, your essence. All of these things and more can be written down to define your character as flavorfully or regularly as you please.

Relationships

Relationships are a great way to gain XP in Adventum. To define a relationship, write down the name of the character you want to mark down, the NATURE of the relationship and the INTENSITY of the relationship (With the AL’s approval).

You can look at Relationship rules here.

Motivation

Finally, you have your characters’ motivation. This can be a general moral alignment, a special interest, or a goal that’s broader and more philosophical than what the plot can provide. Motivations might take a whole campaign to achieve or even longer. If you take actions that are emblematic of your motivation in a session, you gain 1 XP.